Rod of Alertness — printable magic item

Rod

  • Rod
  • Very rare
  • Attunement required
Rod of AlertnessRod · Very rare
Rod of AlertnessRod
RarityVery RareAttun.YesPropsRequires Attunement

This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the following spells from it:

• Detect Evil and Good • Detect Magic • Detect Poison and Disease • See Invisibility

Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light. The rod’s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can’t be used again until the next dawn.

Rod of Alertness
Rod
Very RareRarity
YesAttunement
Requires AttunementProperties

This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the following spells from it:

• Detect Evil and Good • Detect Magic • Detect Poison and Disease • See Invisibility

Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light. The rod’s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can’t be used again until the next dawn.

Rod
Magic item card

A tent card folds in two: the name faces the players, the description faces you.

Pick “Save as PDF” as the destination in your browser’s print dialog.

At a glance

Item type
Rod
Category
Rod
Rarity
Very Rare
Attunement
Attunement required
Properties
Requires Attunement

Full description

This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. Spells. While holding the rod, you can cast the following spells from it:

• Detect Evil and Good • Detect Magic • Detect Poison and Disease • See Invisibility

Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light. The rod’s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can’t be used again until the next dawn.

See also