Necklace of Prayer Beads — printable magic item

Wondrous Item

  • Wondrous item
  • Rare
  • Attunement required
Necklace of Prayer Beads [1/2]Wondrous Item
RareRarity
YesAttunement
Requires Attunement by a Cleric, Druid, or PaladinProperties

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1d20 Bead Spell

1–6 Bead of Blessing Bless

7–12 Bead of Curing Cure Wounds (level 2 version)

13–16 Bead of Favor Greater Restoration

17–18 Bead of Smiting Shining Smite

Bead of Summons Guardian of Faith

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Wondrous item
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Necklace of Prayer Beads [2/2]Wondrous Item
RareRarity
YesAttunement
Requires Attunement by a Cleric, Druid, or PaladinProperties

Bead of Wind Walking

Wind Walk

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Wondrous item
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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At a glance

Item type
Wondrous Item
Category
Wondrous item
Rarity
Rare
Attunement
Attunement required
Properties
Requires Attunement by a Cleric, Druid, or Paladin

Full description

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

1d20 Bead Spell

1–6 Bead of Blessing Bless

7–12 Bead of Curing Cure Wounds (level 2 version)

13–16 Bead of Favor Greater Restoration

17–18 Bead of Smiting Shining Smite

Bead of Summons Guardian of Faith

Bead of Wind Walking

Wind Walk

See also