Luck Blade — printable magic item

Weapon

  • Weapon
  • Legendary
  • Attunement required
Luck BladeWeapon · Legendary
Luck BladeWeapon
RarityLegendaryAttun.YesPropsGlaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword — Requires Attunement

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if you don’t have the Incapacitated condition. You must use the second roll. Once used, this property can’t be used again until the next dawn. Wish. The weapon has 1d3 charges. While holding it, you can expend 1 charge and cast Wish from it. Once used, this property can’t be used again until the next dawn. The weapon loses this property if it has no charges.

Luck Blade
Weapon
LegendaryRarity
YesAttunement
Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword — Requires AttunementProperties

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if you don’t have the Incapacitated condition. You must use the second roll. Once used, this property can’t be used again until the next dawn. Wish. The weapon has 1d3 charges. While holding it, you can expend 1 charge and cast Wish from it. Once used, this property can’t be used again until the next dawn. The weapon loses this property if it has no charges.

Weapon
Magic item card

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At a glance

Item type
Weapon
Category
Weapon
Rarity
Legendary
Attunement
Attunement required
Properties
Glaive, Greatsword, Longsword, Rapier, Scimitar, Sickle, or Shortsword — Requires Attunement

Full description

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if you don’t have the Incapacitated condition. You must use the second roll. Once used, this property can’t be used again until the next dawn. Wish. The weapon has 1d3 charges. While holding it, you can expend 1 charge and cast Wish from it. Once used, this property can’t be used again until the next dawn. The weapon loses this property if it has no charges.

See also