Bag of Tricks — printable magic item

Wondrous Item

  • Wondrous item
  • Uncommon
  • No attunement
Bag of Tricks [1/2]Wondrous Item · Uncommon
Bag of Tricks [1/2]Wondrous Item
RarityUncommonAttun.NoProps

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See "Monsters" for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

Bag of Tricks [2/2]Wondrous Item · Uncommon
Bag of Tricks [2/2]Wondrous Item

Gray Bag of Tricks

1d8 Creature 1d8 Creature

Weasel Panther

Giant Rat Giant Badger

Badger Dire Wolf

Boar Giant Elk

Rust Bag of Tricks

1d8 Creature 1d8 Creature

Rat Giant Goat

Owl Giant Boar

Mastiff Lion

Goat Brown Bear

Tan Bag of Tricks

1d8 Creature 1d8 Creature

Jackal Black Bear

Ape Giant Weasel

Baboon Giant Hyena

Axe Beak Tiger

Bag of Tricks [1/2]
Wondrous Item
UncommonRarity
NoAttunement
Properties

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See "Monsters" for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

Gray Bag of Tricks

1d8 Creature 1d8 Creature

Weasel Panther

Giant Rat Giant Badger

Wondrous item
Magic item card
Bag of Tricks [2/2]
Wondrous Item
UncommonRarity
NoAttunement
Properties

Badger Dire Wolf

Boar Giant Elk

Rust Bag of Tricks

1d8 Creature 1d8 Creature

Rat Giant Goat

Owl Giant Boar

Mastiff Lion

Goat Brown Bear

Tan Bag of Tricks

1d8 Creature 1d8 Creature

Jackal Black Bear

Ape Giant Weasel

Baboon Giant Hyena

Axe Beak Tiger

Wondrous item
Magic item card

A tent card folds in two: the name faces the players, the description faces you. This description is long: it continues on a second tent card rather than being cut. Print both.

This description is long: it continues on a second card rather than being cut. Print both.

Pick “Save as PDF” as the destination in your browser’s print dialog.

At a glance

Item type
Wondrous Item
Category
Wondrous item
Rarity
Uncommon
Attunement
No attunement

Full description

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See "Monsters" for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.

Gray Bag of Tricks

1d8 Creature 1d8 Creature

Weasel Panther

Giant Rat Giant Badger

Badger Dire Wolf

Boar Giant Elk

Rust Bag of Tricks

1d8 Creature 1d8 Creature

Rat Giant Goat

Owl Giant Boar

Mastiff Lion

Goat Brown Bear

Tan Bag of Tricks

1d8 Creature 1d8 Creature

Jackal Black Bear

Ape Giant Weasel

Baboon Giant Hyena

Axe Beak Tiger

See also