Giant OwlCelestial · CR 1/4
Giant OwlLarge Celestial, Neutral
STR13+1DEX15+2CON12+1INT10+0WIS14+2CHA10+0
AC12HP19CR1/4SPD5 ft., Fly 60 ft.
TRAITS
Flyby

The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

ACTIONS
Talons

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Giant Owl [1/2]
Large Celestial, Neutral
1/4
12Armor Class
19Hit Points
5 ft., Fly 60 ft.Speed
STR13+1
DEX15+2
CON12+1
INT10+0
WIS14+2
CHA10+0

Initiative. +2

Senses. Darkvision 120 ft.; Passive Perception 16

Resistances. Necrotic, Radiant

Languages. Celestial; understands Common, Elvish, and Sylvan but can’t speak them

Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Celestial
Monster card
Giant Owl [2/2]
Large Celestial, Neutral
1/4
12Armor Class
19Hit Points
5 ft., Fly 60 ft.Speed
STR13+1
DEX15+2
CON12+1
INT10+0
WIS14+2
CHA10+0

Actions (cont.)

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At Will: Detect Evil and Good, Detect Magic 1/Day: Clairvoyance

Celestial
Monster card

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Giant Owl — printable tent card

Large Celestial, Neutral

  • CR 1/4
  • Celestial
  • Large

Full stat block

Armor Class
12
Hit Points
19
Initiative
+2
Speed
5 ft., Fly 60 ft.
Senses
Darkvision 120 ft.; Passive Perception 16
Resistances
Necrotic, Radiant
Languages
Celestial; understands Common, Elvish, and Sylvan but can’t speak them
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Saving throw proficiencies
Wisdom
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
13 +1 15 +2 12 +1 10 +0 14 +2 10 +0

Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: At Will: Detect Evil and Good, Detect Magic 1/Day: Clairvoyance

See also