The crab can breathe air and water.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Initiative. +1
Senses. Blindsight 30 ft.; Passive Perception 9
Languages. None
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
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Giant Crab — printable tent card
Medium Beast, Unaligned
Full stat block
- Armor Class
- 15
- Hit Points
- 13
- Initiative
- +1
- Speed
- 30 ft., Swim 30 ft.
- Senses
- Blindsight 30 ft.; Passive Perception 9
- Languages
- None
- Challenge Rating
- 1/8 (25 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Stealth
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 +1 | 13 +1 | 11 +0 | 1 -5 | 9 -1 | 3 -4 |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.