Giant CrabBeast · CR 1/8
Giant CrabMedium Beast, Unaligned
STR+113
DEX+113
CON+011
INT-51
WIS-19
CHA-43
AC15
HP13
CR1/8
SPD30 ft., Swim 30 ft.

TRAITS

AmphibiousThe crab can breathe air and water.

ACTIONS

ClawMelee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Giant CrabMedium Beast, Unaligned
CR1/8
15Armor Class
13Hit Points
30 ft., Swim 30 ft.Speed
STR13+1
DEX13+1
CON11+0
INT1-5
WIS9-1
CHA3-4

Initiative. +1

Senses. Blindsight 30 ft.; Passive Perception 9

Languages. None

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Beast
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Pick “Save as PDF” as the destination in the print dialog.

Giant Crab — printable tent card

Medium Beast, Unaligned

  • CR 1/8
  • Beast
  • Medium

Full stat block

Armor Class
15
Hit Points
13
Initiative
+1
Speed
30 ft., Swim 30 ft.
Senses
Blindsight 30 ft.; Passive Perception 9
Languages
None
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth
Ability scores
STR DEX CON INT WIS CHA
13 +1 13 +1 11 +0 1 -5 9 -1 3 -4

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

See also