Giant CrabBeast · CR 1/8
Giant CrabMedium Beast, Unaligned
STR13+1DEX13+1CON11+0INT1-5WIS9-1CHA3-4
AC15HP13CR1/8SPD30 ft., Swim 30 ft.
TRAITS
Amphibious

The crab can breathe air and water.

ACTIONS
Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Giant Crab
Medium Beast, Unaligned
1/8
15Armor Class
13Hit Points
30 ft., Swim 30 ft.Speed
STR13+1
DEX13+1
CON11+0
INT1-5
WIS9-1
CHA3-4

Initiative. +1

Senses. Blindsight 30 ft.; Passive Perception 9

Languages. None

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Beast
Monster card

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Giant Crab — printable tent card

Medium Beast, Unaligned

  • CR 1/8
  • Beast
  • Medium

Full stat block

Armor Class
15
Hit Points
13
Initiative
+1
Speed
30 ft., Swim 30 ft.
Senses
Blindsight 30 ft.; Passive Perception 9
Languages
None
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth
Ability scores
STR DEX CON INT WIS CHA
13 +1 13 +1 11 +0 1 -5 9 -1 3 -4

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

See also