Dire WolfBeast · CR 1
Dire WolfLarge Beast, Unaligned
STR17+3DEX15+2CON15+2INT3-4WIS12+1CHA7-2
AC14HP22CR1SPD50 ft.
TRAITS
Pack Tactics

The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Dire Wolf
Large Beast, Unaligned
1
14Armor Class
22Hit Points
50 ft.Speed
STR17+3
DEX15+2
CON15+2
INT3-4
WIS12+1
CHA7-2

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 15

Languages. None

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Dire Wolf — printable tent card

Large Beast, Unaligned

  • CR 1
  • Beast
  • Large

Full stat block

Armor Class
14
Hit Points
22
Initiative
+2
Speed
50 ft.
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
17 +3 15 +2 15 +2 3 -4 12 +1 7 -2

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

See also