Blood HawkBeast · CR 1/8
Blood HawkSmall Beast, Unaligned
STR6-2DEX14+2CON10+0INT3-4WIS14+2CHA5-3
AC12HP7CR1/8SPD10 ft., Fly 60 ft.
TRAITS
Pack Tactics

The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Beak

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Blood Hawk
Small Beast, Unaligned
1/8
12Armor Class
7Hit Points
10 ft., Fly 60 ft.Speed
STR6-2
DEX14+2
CON10+0
INT3-4
WIS14+2
CHA5-3

Initiative. +2

Senses. Passive Perception 16

Languages. None

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Blood Hawk — printable tent card

Small Beast, Unaligned

  • CR 1/8
  • Beast
  • Small

Full stat block

Armor Class
12
Hit Points
7
Initiative
+2
Speed
10 ft., Fly 60 ft.
Senses
Passive Perception 16
Languages
None
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
6 -2 14 +2 10 +0 3 -4 14 +2 5 -3

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

See also