The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Initiative. +2
Senses. Passive Perception 16
Languages. None
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Blood Hawk — printable tent card
Small Beast, Unaligned
Full stat block
- Armor Class
- 12
- Hit Points
- 7
- Initiative
- +2
- Speed
- 10 ft., Fly 60 ft.
- Senses
- Passive Perception 16
- Languages
- None
- Challenge Rating
- 1/8 (25 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 -2 | 14 +2 | 10 +0 | 3 -4 | 14 +2 | 5 -3 |
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.